Friday 31 August 2012

Guild Wars 2 Impressions

Ok, I've played for 5 days, which is a story in itself, here goes...

The game arrive on Friday 24th from Amazon UK without a 1 day head start. I did quite a bit of anxious research and in the end bought a 1 day head start key for £1.50 from an on-line store called Gamesrocket (German I believe) which seemed to combine with my boxed game account ok so I started playing on Bank Holiday Monday which was a big relief.

It's good. It's very good. So far my general impressions is that its every bit as involved as WoW, Rift, and SWTOR and without the subscription fee that quite an achievement. I did play Aion for a while which was F2P but in order to access things like the Auction House you basically have to pay the equivalent of a sub so I felt kind of cheated. Now, the AH isn't working on GW2 so far, but I am willing to wait a week more to see if that feature is part and parcel of the business model and how good it is.

I have started a tiny guild with four of my old mates from WoW, which is really nice as we all seem to be a little more mature in our approach and in no particular rush to get to level cap so we are enjoying idle chit-chat and the crafting system as much as the game itself. One thing I have noticed is that, except for one or two personal quests ("Rumors of Trouble" Norn level 11 quest that means you) we have not really needed to help each other or play together. Its kind of a new experience being in the same chat room as your mates but playing extensively alone.

Overall I like the game a lot and can see that the cover price is more than justified. It's not feeling like a grind at all, it's really fun. Lets see what the next 50 levels has to offer...

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